Strange Things Get Stranger

Originally published at: Strange Things Get Stranger – Molten Aether News

For background, the Star Herald is a publication produced though some unknown magical means to push news out to the world. I will define it better later. Probably distributed by old methods, such as caravans where someone could buy something that magically updates or something, I don’t know yet.

Across the known 10 Kingdoms the Souls Templar has been fighting creatures which have not been seen since the days of old. In woods and forests across the land monsters have been sighted, killing and even eating their victims before burning villages to the ground.

Undead Plague Neskar

In the marshlands of the Kingdom of Neskar, in the south, stories are told of the dead rising from the grave. The King of Neskar has proclaimed that this must be the work of evil Necromancers intent on breaking the Peace of Ages and further has asked the Templar to help them in rooting out the users of such vile magic. Necromancy has a long-standing association with evil legend tells of evil wizards raising the dead to form armies to rule the living. The King claims to have irrefutable knowledge that there is an evil Necromancer in Duskmoor Fen but refuses to produce it. The Templar has sent a group of knights to help the King either quell the evil wizard or see the truth.

Ghosts Haunt Anzar's Delve

The Queen of Oflar has claimed her right to protection and called on the Knight of the Souls Templar to respond! The Knights have sent a contingent to assist the Queen, who claims that ghosts have started to swarm the nearby ruins of Anzar’s Delve and have begun to expand and attack her people living nearby. In her letter to the Templar, she tells several nearby towns have been attacked and many of her subjects killed, some to just again roam as tormented ghosts not long after. Her harrowing tale is one which has struck fear into many small towns which sit near ruins.

Wailing in the Silence

The Silent Sea which separates the Realm of Froqua to the north and the Espary Fiefdom to the south. The water has been known for its calm and quiet surface, legends tell that the sea fell silent when a warship came up from the depths during the Great War and a great wizard sealed the surface against it ever happening again, entombing all within the water to remain there forever. As the legend tells the sea has been calm ever since, though locals from both nations are adamant that swimming in the sea will get a young fool taken, never to be seen again.

In recent weeks people in Fiheath in Froqua and in Indun on the border of the two both report on cloudy nights when the normally calm sea becomes rough, they can hear a mournful wailing coming from the lake, some smaller villages on the shores tell of the dead calling to them for help, so much that several who live off the sea are afraid to fish.