We got some good feedback from the Google Form on server changes, though not a lot of responses. I would like to invite everyone to discuss some of the feedback we got. For the raw numbers, we only had 7 people respond and here are the results of the votes:
Overall this shows there is support for some kind of change in the server. Ironically most of the support is for either a major change that doesn’t reset everything or a change that does. The vast majority would like to know more about the server change or are good with whatever. To that vein, I’d like to open up to everyone to start a bit of a brainstorming discussion of what kinds of changes we might like to have.
We also had some commentary which may guide our discussion. I did not collect names on anything submitted, so it is entirely anonymous. I’m going to put my own comments after these, but I want to make it clear this is not a decree of what we’re going to do. I’m going to give my opinion or thoughts on, but the point is to get feedback on what we can do / what we want to do as a community.
Perhaps we can have a list of some roles / opportunities availiable, for those who want their characters to be more involved, such as who are station masters and what are they over, admiralty. and the like. Depending on what’s going on with the revamp, having some lore on standby may allow for easier character making and integration into the story.
I honestly think this sounds like a great idea. A list of available charter slots has been something that I’ve been thinking of for a while. I will need help to keep it updated if we’re going to do it though.
It might be nice to set maybe some abandoned chars as NPCs.
I am not opposed to that. I have noticed that some of our players who left specifically went in and wiped out their character sheets, which I have respected. I would like to get some more feedback on this as a persons characters are theirs. I don’t want to just steamroller over someone or act like I / we own a character because it is posted. Legal copyright aside (that gets complicated for characters), I’d like to get some more feedback on this.
- Spread the universally important characters onto the entire staff team. That way, if players want to play important plot points, they don’t need to wait for one specific person.
- Thin out vessels: Yes, the original idea was to encourage players to do their own stories. Clearly, they’d rather participate in stories of the few instead of owning their ship.
Not a bad idea on either part. I really wanted this to be a setting where people had their own ships that storylines could take place on. Ships and even stations being areas where players have more control on within the framework to do storylines for. For the first, I’ve considered, for a while, turning important characters into NPC’s of sorts that they can get picked up and people can run them.
I have noticed that when I try to spread things out, people don’t pick up important characters if they are already made. I would be interested to know what people think about how to do this. I’m perfectly ok with having important characters able to be picked up by staff.
Just more for characters to do. I’ve kinda lost interest because there just isn’t much happening. That and we could use new, active members. Maybe put the server on Disboard?
I think we are on Disboard, IIRC. I know this is a problem, but I’m not sure how to fix it. It’s a problem most RP forums I’ve been apart of have had. Gathering people to join your game is always difficult.
Specifically, the ability to do plots. BU is very limited on what plots can be done since the military in the setting seems invincible a lot of the time. EoS is confined mostly to some castles a single village and a giant forest, not much on a feel for the other kingdoms on Soteria. AS is the most capable for plots since it’s in a very robust and busy city with a supernatural underbelly, and I think that the other settings should follow that kind of setting.
The military in BU is very powerful. I can understand why they might seem to be invincible. I’ve thought about typing up a kind of help document about how someone might combat different military powers, things that would help provide a starting point for someone ho wanted to do a story but don’t want the uber-powerful military putting the hammer down. I’m not sure, would that be helpful?
As far as EoS… It is a problem not having more defined, but building out a world is a lot of work (most of you know this). Eventually my own creative energies get depleted and then I get on weird tangents of things that won’t leave my brain. I’m not opposed to building out more in EoS but my original idea was to have people build out some of the other nations in more detail and going from there.
Maybe the staff should think about creating a whole character page in wiki format for the players to fill out when submitting a new character. When the approver only needs to paste the sheet from the players onto the wiki, it’s faster than meticulously picking parts of the sheet from an online form which can’t be changed after submission.
This is understandable concern. I had, a long time ago, wanted to write a Discord bot to actually automate the process and pull the data from the Google Form. I like having the Google Form because people did not want to post character submissions to the Forum, which is where I wanted them to go. I ended up frequently having to look things up in the stream of chart in
#pheonix-nebula or even other chat rooms. I wouldn’t mind abandoning the form, but I want all the character submissions in one place. I have found that new players seldom read the Wiki about character submission rules and the form also gives me a place to put information about what each field actually means. I still don’t know if anyone actually reads them.
I am not opposed, at all, to revamping the character submission system. I have also thought about requiring new players to submit a writing sample. I am concerned that sometimes things about our server may push away experienced and active players. I’m not sure what to actually do about this though.
With what was said on the forum about making something of Molten Aether’s own kind of universe, that gives me thoughts of something complicated, like our own magic system or rules for how vampires and undead people work or something like that, that just seems unnecessary and unwelcoming to new players. One thing I thought of off the top of my head for a starting idea, on something more digestible, is a sort of hub with whatever theme we make up in its own dimension that connects the settings, so it can all be under one roof and connected.
As I said on the Wordpress post, creating my own world / universe has been something I’ve been considering for a while. It is a lot of work to even get it to a minimally playable point. I have also thought about revamping the settings to be all our own system but having the medieval stuff taking place on a planet, modern horror stuff on another planet, and the SciFi stuff taking place in space / on other planets. The idea being that everything is going on in the same time period just different worlds are different technology levels.
I like the magic system I’ve come up with but it is vague, there are few hard rules. In Angelic Sins we also have a lot of carryover from a previous incarnation, so that might also be good to redo.
Again, I’m open to thoughts and suggestions.