I started this role play with @TheChubbyGamer in #embers-of-soteria, but I’m a little stuck on the plot, here is what I have so far, any comments would be appreciated. Ideally I’d like to have Sunn and perhaps some others go on a quest for information that helps lead into the main plot.
Help from the @CreativeTeam would be appreciated.
Recap
The Fates appear in the forest to discuss what is happening in the words. As is their way, they cannot agree on what to do in order to shape events of the world and thus are at a stalemate and thus come to the conclusion, the fate of the world must be decided by the hand of a mortal. Leaving this up to chance, they wait for someone to naturally come across them.
Sunn comes across the trio and thus he is chosen by the Fates to be the hand that can reshape the world.
Arianna appears out of nowhere at the Radiant Spring, somehow her pendant (the Musae Custodi) ends up off of her neck and hanging from the branch of a tree. Sunn is leaving the Fates and comes across the pendant hanging from the tree and hears Arianna at the spring, bathing.
Arianna cannot remember where she has come from or how she got there. In fact, it is total mystery on both of those. She remembers only her name and, of course, can perform any function that she already knew how to do but cannot remember anything else.
Plot Line
Arianna is a cursed spirit taken human form. She used the pendant to lock away her memories of her entire life after her family was killed in a fire that she inadvertently started. After doing so and being unable to remember who she was or where she would go, she ended up wandering the woods and died of exposure. She passed into the other world with pendant intact as it was part of her death and bound to her until released.
As the barrier between worlds thinned she was able to break through, but in the moral world she cannot retain her memories and is doomed to a similar fate, unless someone can break her free of it.
If the pendant is released and returns her memories, she will be able to tell everyone vital things about what is going on in the world and potential ways to protect the town.